//GAME NAME:		Shin Megami Tensei: Devil Survivor

//BLOCK #000 NAME:		Text.1

//POINTER #0 @ $12A0 - STRING #0 @ $15024

#W32($12A0)
Select a fusion type.<END>

//POINTER #1 @ $12A4 - STRING #1 @ $15050

#W32($12A4)
Select the first demon.<END>

//POINTER #2 @ $12A8 - STRING #2 @ $15080

#W32($12A8)
Displays the available fusions that match the set criteria.<END>

//POINTER #3 @ $12AC - STRING #3 @ $150F8

#W32($12AC)
Select a demon to create. Demons with grayed-out names cannot be fused now. Unconfirmed demons are displayed as a silhouette. NO DATA is displayed for demons that do not meet the fusion criteria or for combinations that produce no results. Fusions 5 LV higher than the fusable LV and fusions whose components you have never possessed will not be displayed.<END>

//POINTER #4 @ $12B0 - STRING #4 @ $153C4

#W32($12B0)
Review the demons that will be fused. Light-colored stats are carried over from the previous demons. The more carry-over there is, the easier it is for the stats to randomly change.<END>

//BLOCK #001 NAME:		Text.2

//POINTER #0 @ $1638 - STRING #0 @ $15534

#W32($1638)
Fusion<END>

//POINTER #1 @ $163C - STRING #1 @ $15544

#W32($163C)
Search<END>

//BLOCK #002 NAME:		Text.3

//POINTER #0 @ $2810 - STRING #0 @ $15554

#W32($2810)
Select a demon to create. Grayed-out demons cannot be fused. NO DATA means demons have not met the fusion conditions or will produce no results.<END>

//POINTER #1 @ $2814 - STRING #1 @ $15678

#W32($2814)
Select the second demon.<END>

//BLOCK #003 NAME:		Text.4

//POINTER #0 @ $2824 - STRING #0 @ $156AC

#W32($2824)
<END>

//POINTER #1 @ $2828 - STRING #1 @ $156B0

#W32($2828)
Fuse Level<END>

//POINTER #2 @ $282C - STRING #2 @ $156C8

#W32($282C)
Own<END>

//BLOCK #004 NAME:		Text.5

//POINTER #0 @ $4614 - STRING #0 @ $156D4

#W32($4614)
Select the second demon.<END>

//BLOCK #005 NAME:		Text.6

//POINTER #0 @ $461C - STRING #0 @ $15708

#W32($461C)
Invalid combination.<END>

//POINTER #1 @ $4620 - STRING #1 @ $15734

#W32($4620)
Error: {NICKNAME}’s level <br>
is lower than the demon’s.<END>

//POINTER #2 @ $4624 - STRING #2 @ $15798

#W32($4624)
You may only have one of these.<END>

//POINTER #3 @ $4628 - STRING #3 @ $157D8

#W32($4628)
Fusion currently impossible.<END>

//POINTER #4 @ $462C - STRING #4 @ $15814

#W32($462C)
Invalid combination.<END>

//BLOCK #006 NAME:		Text.7

//POINTER #0 @ $54C4 - STRING #0 @ $159C8

#W32($54C4)
Select the first demon.<END>

//POINTER #1 @ $54C8 - STRING #1 @ $159F8

#W32($54C8)
Select the second demon.<END>

//POINTER #2 @ $54CC - STRING #2 @ $15A2C

#W32($54CC)
Select a demon to create. Grayed-out demons cannot be fused. NO DATA means demons have not met the fusion conditions or will produce no results.<END>

//BLOCK #007 NAME:		Text.8

//POINTER #0 @ $5648 - STRING #0 @ $15B50

#W32($5648)
NO DATA<END>

//POINTER #1 @ $564C - STRING #1 @ $15B60

#W32($564C)
 <END>

//BLOCK #008 NAME:		Text.9

//POINTER #0 @ $7274 - STRING #0 @ $15C50

#W32($7274)
UNKNOWN<END>

//POINTER #1 @ $7278 - STRING #1 @ $15C60

#W32($7278)
 <END>

//POINTER #2 @ $727C - STRING #2 @ $15C64

#W32($727C)
UNKNOWN<END>

//POINTER #3 @ $7280 - STRING #3 @ $15C74

#W32($7280)
 <END>

//BLOCK #009 NAME:		Text.10

//POINTER #0 @ $ACD8 - STRING #0 @ $15D20

#W32($ACD8)
You lack the necessary demon.<END>

//POINTER #1 @ $ACDC - STRING #1 @ $15D5C

#W32($ACDC)
You lack the necessary demon.<END>

//POINTER #2 @ $ACE0 - STRING #2 @ $15D98

#W32($ACE0)
Error: {NICKNAME}’s level <br>
is lower than the demon’s.<END>

//POINTER #3 @ $ACE4 - STRING #3 @ $15DFC

#W32($ACE4)
You may only have one of these.<END>

//POINTER #4 @ $ACE8 - STRING #4 @ $15E3C

#W32($ACE8)
Fusion currently impossible.<END>

//POINTER #5 @ $ACEC - STRING #5 @ $15E78

#W32($ACEC)
Invalid combination.<END>

//POINTER #6 @ $ACF0 - STRING #6 @ $15EA4

#W32($ACF0)
Select a demon to use.<END>

//BLOCK #010 NAME:		Text.11

//POINTER #0 @ $AD3C - STRING #0 @ $15ED4

#W32($AD3C)
Select a demon to create. Demons with grayed-out names cannot be fused now. Unconfirmed demons are displayed as a silhouette. NO DATA is displayed for demons that do not meet the fusion criteria or for combinations that produce no results. Fusions 5 LV higher than the fusable LV and fusions whose components you have never possessed will not be displayed.<END>

//BLOCK #011 NAME:		Text.12

//POINTER #0 @ $B298 - STRING #0 @ $161A0

#W32($B298)
Select the combination of demons you wish to fuse. Up to 50 fusions are displayed.<END>

//BLOCK #012 NAME:		Text.13

//POINTER #0 @ $B2E4 - STRING #0 @ $16248

#W32($B2E4)
Select the combination of demons you wish to fuse. Up to 50 fusions are displayed.<END>

//BLOCK #013 NAME:		Text.14

//POINTER #0 @ $BCD8 - STRING #0 @ $162F0

#W32($BCD8)
Select a demon to create. Demons with grayed-out names cannot be fused now. Unconfirmed demons are displayed as a silhouette. NO DATA is displayed for demons that do not meet the fusion criteria or for combinations that produce no results. Fusions 5 LV higher than the fusable LV and fusions whose components you have never possessed will not be displayed.<END>

//BLOCK #014 NAME:		Text.15

//POINTER #0 @ $C1D0 - STRING #0 @ $165BC

#W32($C1D0)
Select the combination of demons you wish to fuse. Up to 50 fusions are displayed.<END>

//BLOCK #015 NAME:		Text.16

//POINTER #0 @ $C69C - STRING #0 @ $16664

#W32($C69C)
Select a demon to use.<END>

//BLOCK #016 NAME:		Text.17

//POINTER #0 @ $D988 - STRING #0 @ $1685C

#W32($D988)
None<END>

//POINTER #1 @ $D98C - STRING #1 @ $16868

#W32($D98C)
None<END>

//POINTER #2 @ $D990 - STRING #2 @ $16874

#W32($D990)
Yes<END>

//POINTER #3 @ $D994 - STRING #3 @ $1687C

#W32($D994)
No<END>

//POINTER #4 @ $D998 - STRING #4 @ $16884

#W32($D998)
None<END>

//POINTER #5 @ $D99C - STRING #5 @ $16890

#W32($D99C)
Yes<END>

//POINTER #6 @ $D9A0 - STRING #6 @ $16898

#W32($D9A0)
No<END>

//POINTER #7 @ $D9A4 - STRING #7 @ $168A0

#W32($D9A4)
None<END>

//POINTER #8 @ $D9A8 - STRING #8 @ $168AC

#W32($D9A8)
Confirmed<END>

//BLOCK #017 NAME:		Text.18

//POINTER #0 @ $F168 - STRING #0 @ $168D8

#W32($F168)
Race<END>

//POINTER #1 @ $F16C - STRING #1 @ $168E4

#W32($F16C)
None<END>

//POINTER #2 @ $F170 - STRING #2 @ $168F0

#W32($F170)
Yes<END>

//POINTER #3 @ $F174 - STRING #3 @ $168F8

#W32($F174)
No<END>

//POINTER #4 @ $F178 - STRING #4 @ $16900

#W32($F178)
Owned<END>

//POINTER #5 @ $F17C - STRING #5 @ $1690C

#W32($F17C)
Yes<END>

//POINTER #6 @ $F180 - STRING #6 @ $16914

#W32($F180)
No<END>

//POINTER #7 @ $F184 - STRING #7 @ $1691C

#W32($F184)
None<END>

//POINTER #8 @ $F188 - STRING #8 @ $16928

#W32($F188)
Yes<END>

//POINTER #9 @ $F18C - STRING #9 @ $16930

#W32($F18C)
No<END>

//POINTER #10 @ $F190 - STRING #10 @ $16938

#W32($F190)
Party<END>

//POINTER #11 @ $F194 - STRING #11 @ $16944

#W32($F194)
Yes<END>

//POINTER #12 @ $F198 - STRING #12 @ $1694C

#W32($F198)
No<END>

//POINTER #13 @ $F19C - STRING #13 @ $16954

#W32($F19C)
None<END>

//POINTER #14 @ $F1A0 - STRING #14 @ $16960

#W32($F1A0)
Confirmed<END>

//POINTER #15 @ $F1A4 - STRING #15 @ $16974

#W32($F1A4)
Unconfirmed<END>

//POINTER #16 @ $F1A8 - STRING #16 @ $1698C

#W32($F1A8)
Known<END>

//POINTER #17 @ $F1AC - STRING #17 @ $16998

#W32($F1AC)
Confirmed<END>

//POINTER #18 @ $F1B0 - STRING #18 @ $169AC

#W32($F1B0)
Unconfirmed<END>

//POINTER #19 @ $F1B4 - STRING #19 @ $169C4

#W32($F1B4)
None<END>

//POINTER #20 @ $F1B8 - STRING #20 @ $169D0

#W32($F1B8)
No Condition<END>

//POINTER #21 @ $F1BC - STRING #21 @ $169EC

#W32($F1BC)
None<END>

//POINTER #22 @ $F1C0 - STRING #22 @ $169F8

#W32($F1C0)
No Condition<END>

//POINTER #23 @ $F1C4 - STRING #23 @ $16A14

#W32($F1C4)
Yes<END>

//POINTER #24 @ $F1C8 - STRING #24 @ $16A1C

#W32($F1C8)
No<END>

//POINTER #25 @ $F1CC - STRING #25 @ $16A24

#W32($F1CC)
No Condition<END>

//POINTER #26 @ $F1D0 - STRING #26 @ $16A40

#W32($F1D0)
Yes<END>

//POINTER #27 @ $F1D4 - STRING #27 @ $16A48

#W32($F1D4)
No<END>

//POINTER #28 @ $F1D8 - STRING #28 @ $16A50

#W32($F1D8)
None<END>

//POINTER #29 @ $F1DC - STRING #29 @ $16A5C

#W32($F1DC)
No Condition<END>

//POINTER #30 @ $F1E0 - STRING #30 @ $16A78

#W32($F1E0)
Yes<END>

//POINTER #31 @ $F1E4 - STRING #31 @ $16A80

#W32($F1E4)
No<END>

//POINTER #32 @ $F1E8 - STRING #32 @ $16A88

#W32($F1E8)
Yes<END>

//POINTER #33 @ $F1EC - STRING #33 @ $16A90

#W32($F1EC)
No<END>

//POINTER #34 @ $F1F0 - STRING #34 @ $16A98

#W32($F1F0)
None<END>

//POINTER #35 @ $F1F4 - STRING #35 @ $16AA4

#W32($F1F4)
No Condition<END>

//POINTER #36 @ $F1F8 - STRING #36 @ $16AC0

#W32($F1F8)
Confirmed<END>

//POINTER #37 @ $F1FC - STRING #37 @ $16AD4

#W32($F1FC)
Unconfirmed<END>

//POINTER #38 @ $F200 - STRING #38 @ $16AEC

#W32($F200)
Confirmed<END>

//POINTER #39 @ $F204 - STRING #39 @ $16B00

#W32($F204)
Unconfirmed<END>

//POINTER #40 @ $F208 - STRING #40 @ $16B18

#W32($F208)
None<END>

//BLOCK #018 NAME:		Text.19

//POINTER #0 @ $F504 - STRING #0 @ $16B24

#W32($F504)
Displays the available fusions that match the set criteria.<END>

//POINTER #1 @ $F508 - STRING #1 @ $16B9C

#W32($F508)
Narrows the race of the resulting demon.<END>

//POINTER #2 @ $F50C - STRING #2 @ $16BF0

#W32($F50C)
Narrows whether you currently possess the demons to be fused.<END>

//POINTER #3 @ $F510 - STRING #3 @ $16C6C

#W32($F510)
Narrows whether the demons to be fused are in your party. Available only if Owned is set to Yes.<END>

//POINTER #4 @ $F514 - STRING #4 @ $16D30

#W32($F514)
Narrows whether the resulting demon has already been confirmed.<END>

//BLOCK #019 NAME:		Text.20

//POINTER #0 @ $10540 - STRING #0 @ $16DB0

#W32($10540)
Money<END>

//BLOCK #020 NAME:		Text.21

//POINTER #0 @ $13440 - STRING #0 @ $16DBC

#W32($13440)
Review the demons that will be fused. Light-colored stats are carried over from the previous demons. The more carry-over there is, the easier it is for the stats to randomly change.<END>

//BLOCK #021 NAME:		Text.22

//POINTER #0 @ $135F0 - STRING #0 @ $16F28

#W32($135F0)
You do not have enough Macca.<END>

//BLOCK #022 NAME:		Text.23

//POINTER #0 @ $13694 - STRING #0 @ $16F64

#W32($13694)
Select skills to inherit.<br>
Press START when finished.<END>

//BLOCK #023 NAME:		Text.24

//POINTER #0 @ $14670 - STRING #0 @ $17074

#W32($14670)
Yes<END>

//POINTER #1 @ $14674 - STRING #1 @ $1707C

#W32($14674)
No<END>

//POINTER #2 @ $14678 - STRING #2 @ $16FD0

#W32($14678)
Elements require a catalyst.<br>
A 1000 Macca fee is necessary.<br>
Fuse these demons?<END>

//POINTER #3 @ $1467C - STRING #3 @ $17124

#W32($1467C)
Yes<END>

//POINTER #4 @ $14680 - STRING #4 @ $1712C

#W32($14680)
No<END>

//POINTER #5 @ $14684 - STRING #5 @ $17084

#W32($14684)
Mitama require a catalyst.<br>
A 3000 Macca fee is necessary.<br>
Fuse these demons?<END>

//BLOCK #024 NAME:		Text.26

//POINTER #0 @ $14B70 - STRING #0 @ $1681C

#W32($14B70)
Search<END>

//POINTER #1 @ $14B74 - STRING #1 @ $166D4

#W32($14B74)
Race<END>

//POINTER #2 @ $14B78 - STRING #2 @ $167A0

#W32($14B78)
Owned<END>

//POINTER #3 @ $14B7C - STRING #3 @ $16788

#W32($14B7C)
Party<END>

//POINTER #4 @ $14B80 - STRING #4 @ $16794

#W32($14B80)
Known<END>

//POINTER #5 @ $14B84 - STRING #5 @ $16710

#W32($14B84)
None<END>

//POINTER #6 @ $14B88 - STRING #6 @ $166E0

#W32($14B88)
None<END>

//POINTER #7 @ $14B8C - STRING #7 @ $166A4

#W32($14B8C)
None<END>

//POINTER #8 @ $14B90 - STRING #8 @ $166BC

#W32($14B90)
None<END>

//POINTER #9 @ $14B94 - STRING #9 @ $1669C

#W32($14B94)
Yes<END>

//POINTER #10 @ $14B98 - STRING #10 @ $16694

#W32($14B98)
No<END>

//POINTER #11 @ $14B9C - STRING #11 @ $16704

#W32($14B9C)
None<END>

//POINTER #12 @ $14BA0 - STRING #12 @ $167BC

#W32($14BA0)
Megami<END>

//POINTER #13 @ $14BA4 - STRING #13 @ $16758

#W32($14BA4)
Deity<END>

//POINTER #14 @ $14BA8 - STRING #14 @ $166EC

#W32($14BA8)
Vile<END>

//POINTER #15 @ $14BAC - STRING #15 @ $16764

#W32($14BAC)
Snake<END>

//POINTER #16 @ $14BB0 - STRING #16 @ $167FC

#W32($14BB0)
Dragon<END>

//POINTER #17 @ $14BB4 - STRING #17 @ $1680C

#W32($14BB4)
Divine<END>

//POINTER #18 @ $14BB8 - STRING #18 @ $16770

#W32($14BB8)
Avian<END>

//POINTER #19 @ $14BBC - STRING #19 @ $1682C

#W32($14BBC)
Fallen<END>

//POINTER #20 @ $14BC0 - STRING #20 @ $1683C

#W32($14BC0)
Avatar<END>

//POINTER #21 @ $14BC4 - STRING #21 @ $16728

#W32($14BC4)
Beast<END>

//POINTER #22 @ $14BC8 - STRING #22 @ $167AC

#W32($14BC8)
Wilder<END>

//POINTER #23 @ $14BCC - STRING #23 @ $16740

#W32($14BCC)
Genma<END>

//POINTER #24 @ $14BD0 - STRING #24 @ $1674C

#W32($14BD0)
Fairy<END>

//POINTER #25 @ $14BD4 - STRING #25 @ $167CC

#W32($14BD4)
Tyrant<END>

//POINTER #26 @ $14BD8 - STRING #26 @ $167DC

#W32($14BD8)
Kishin<END>

//POINTER #27 @ $14BDC - STRING #27 @ $1677C

#W32($14BDC)
Touki<END>

//POINTER #28 @ $14BE0 - STRING #28 @ $166C8

#W32($14BE0)
Jaki<END>

//POINTER #29 @ $14BE4 - STRING #29 @ $16734

#W32($14BE4)
Femme<END>

//POINTER #30 @ $14BE8 - STRING #30 @ $1684C

#W32($14BE8)
Element<END>

//POINTER #31 @ $14BEC - STRING #31 @ $167EC

#W32($14BEC)
Mitama<END>

//POINTER #32 @ $14BF0 - STRING #32 @ $166B0

#W32($14BF0)
None<END>

//POINTER #33 @ $14BF4 - STRING #33 @ $166F8

#W32($14BF4)
Race<END>

//POINTER #34 @ $14BF8 - STRING #34 @ $1671C

#W32($14BF8)
None<END>
